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Basic Roleplaying · SRD 1.0 · Glossary

Weapons Reference

All melee and missile weapons from the Basic Roleplaying SRD Combat chapter.

Melee Weapons

WeaponSkillDamageHandsHPDescription
Fist/PunchBrawl1D3+db1Basic unarmed strike with a closed fist
KickBrawl1D6+dbUnarmed strike with the foot or knee
HeadbuttBrawl1D4+dbClose-range strike with the forehead
GrappleGrapplespecial2Seize and restrain an opponent, immobilizing them
Brass KnucklesBrawl1D3+1+db18Metal fist guard that enhances punch damage
Club (light)Melee Weapon1D6+db112Simple bludgeon, stick, or improvised blunt weapon
Club (heavy)Melee Weapon1D8+db215Large heavy cudgel or war club requiring two hands
Dagger/KnifeMelee Weapon1D4+2+db115Short blade for close combat and utility
HatchetMelee Weapon1D6+1+db112Small chopping axe usable in one hand
Battle AxeMelee Weapon1D8+2+db115Large single-bladed fighting axe
Great AxeMelee Weapon2D6+2+db215Massive two-handed war axe
MaceMelee Weapon1D8+db120Heavy flanged or knobbed crushing weapon
War HammerMelee Weapon1D8+1+db120Military hammer designed to defeat armor
FlailMelee Weapon1D8+db110Hinged striking weapon difficult to parry
MorningstarMelee Weapon1D8+1+db112Spiked ball on a handle for crushing blows
QuarterstaffMelee Weapon1D8+db215Long wooden staff used for striking and blocking
RapierMelee Weapon1D6+1+db115Slender thrusting sword favoring finesse
Short SwordMelee Weapon1D6+1+db120One-handed blade shorter than a full sword
BroadswordMelee Weapon1D8+1+db120Standard one-handed double-edged fighting sword
Bastard SwordMelee Weapon1D10+1+db1-222Versatile hand-and-a-half sword
Two-Handed SwordMelee Weapon2D8+db222Massive blade requiring both hands to wield
Spear (one-handed)Melee Weapon1D6+1+db115Thrusting polearm used in one hand with a shield
Spear (two-handed)Melee Weapon1D8+1+db215Long spear braced with both hands for greater force
LanceMelee Weapon1D8+1+db112Mounted cavalry weapon delivering charge damage
PikeMelee Weapon1D10+2+db212Very long thrusting polearm for formation fighting
HalberdMelee Weapon1D10+2+db215Polearm combining axe blade, hook, and spike
WhipMelee Weapon1D418Flexible striking weapon with long reach

Missile Weapons

WeaponSkillDamageRange (m)RateHandsHPDescription
Thrown DaggerThrow1D4+1/2dbSTR x21/r115Dagger hurled at a target
Thrown HatchetThrow1D6+1/2dbSTR x21/r112Small axe thrown overhand
Thrown Spear/JavelinThrow1D6+1/2dbSTR x31/r115Light spear thrown for distance
Thrown RockThrow1D4+1/2dbSTR x31/r1Improvised missile of stone or debris
SlingMissile Weapon1D8801/r12Leather strap launching stones at high velocity
Self BowMissile Weapon1D6+1801/r26Simple wooden bow without recurve
Long BowMissile Weapon1D8+11001/r28Tall bow with greater draw weight and range
Composite BowMissile Weapon1D8+11001/r210Laminated bow of wood, horn, and sinew
Light CrossbowMissile Weapon1D6+2601/2r28Small hand-cocked crossbow
Heavy CrossbowMissile Weapon2D6+2901/3r210Large mechanically-cocked crossbow with high penetration
BlowgunMissile Weapon1D2151/r24Tube weapon shooting darts, often with poison

Firearms

WeaponSkillDamageRange (m)RateHandsHPDescription
DerringerFirearm (Pistol)1D651/3r16Small concealable single-shot pistol
Revolver (light)Firearm (Pistol)1D8151/r110Standard six-shot handgun
Revolver (heavy)Firearm (Pistol)1D10+2201/r112Large caliber revolver with stopping power
Semi-Auto PistolFirearm (Pistol)1D8202/r18Magazine-fed self-loading handgun
Rifle (bolt-action)Firearm (Rifle)2D6901/r212Manually cycled long-range rifle
Rifle (semi-auto)Firearm (Rifle)2D6902/r212Self-loading military or hunting rifle
Assault RifleFirearm (Rifle)2D6+21002/r or burst212Selective-fire military combat rifle
ShotgunFirearm (Shotgun)4D6/2D6/1D610/20/501/r212Scattergun with damage decreasing by range
Submachine GunFirearm (SMG)1D8302/r or burst28Compact automatic weapon firing pistol cartridges
Machine GunHeavy Weapon2D6+2100Burst215Belt-fed sustained fire support weapon

Special Combat Notes

Damage Bonus (db)

The damage bonus applies to melee weapons and thrown weapons only. For thrown weapons, use half the damage bonus (1/2 db). Firearms and bows do not add damage bonus.

Rate of Fire

  • 1/r — one attack per combat round
  • 2/r — two attacks per combat round
  • 1/2r — one attack every two rounds (reload required)
  • 1/3r — one attack every three rounds
  • Burst — fires multiple rounds; see autofire rules

Weapon HP

Weapon hit points indicate durability. A weapon reduced to 0 HP is broken and unusable until repaired.

Special and Critical Hits

  • Special Success — roll maximum weapon damage plus normal rolled damage plus db
  • Critical Hit — maximum possible damage; ignores armor
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