Satyr Medium Fey, Chaotic Neutral
- Armor Class
- 14 (leather armor)
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 12 | 16 | 11 | 12 | 10 | 14 |
| MOD | +1 | +3 | +0 | +1 | +0 | +2 |
| SAVE | +1 | +3 | +0 | +1 | +0 | +2 |
- Skills
- Perception +2, Performance +6, Stealth +5
- Languages
- Common, Elvish, Sylvan
- CR
- 1/2 (XP 100)
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) Bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.