OmnisGM/ rules
Satyr

SatyrMedium Fey, Chaotic Neutral

Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE121611121014
MOD+1+3+0+1+0+2
SAVE+1+3+0+1+0+2
Skills
Perception +2, Performance +6, Stealth +5
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
CR
1/2 (XP 100)

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) Bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.

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