OmnisGM/ rules

Rules Glossary: All Terms

148 D&D 5.2 Rules Glossary terms.

TermType
Ability CheckTerm
Ability Score and ModifierTerm
ActionTerm
AdvantageTerm
AdventureTerm
AlignmentTerm
AllyTerm
Area of EffectTerm
Areas of KnowledgeTerm
Armor ClassTerm
Armor TrainingTerm
AttackAction
Attack RollTerm
AttitudeTerm
AttunementTerm
BlindedCondition
BlindsightTerm
BloodiedTerm
Bonus ActionTerm
Breaking ObjectsTerm
Bright LightTerm
Burrow SpeedTerm
CampaignTerm
CantripTerm
Carrying CapacityTerm
Challenge RatingTerm
Character SheetTerm
CharmedCondition
Climb SpeedTerm
ClimbingTerm
ConcentrationTerm
ConditionTerm
ConeArea of Effect
CoverTerm
CrawlingTerm
CreatureTerm
Creature TypeTerm
Critical HitTerm
CubeArea of Effect
CursesTerm
CylinderArea of Effect
D20 TestTerm
DamageTerm
Damage RollTerm
Damage ThresholdTerm
Damage TypesTerm
DarknessTerm
DarkvisionTerm
DashAction
DeadTerm
DeafenedCondition
Death Saving ThrowTerm
Difficult TerrainTerm
Difficulty ClassTerm
Dim LightTerm
DisadvantageTerm
DisengageAction
DodgeAction
EmanationArea of Effect
EncounterTerm
EnemyTerm
ExhaustionCondition
Experience PointsTerm
ExpertiseTerm
Fly SpeedTerm
FlyingTerm
FrightenedCondition
GrappledCondition
GrapplingTerm
HazardTerm
HealingTerm
Heavily ObscuredTerm
HelpAction
Heroic InspirationTerm
HideAction
High JumpTerm
Hit Point DiceTerm
Hit PointsTerm
HoverTerm
IllusionsTerm
ImmunityTerm
Improvised WeaponsTerm
IncapacitatedCondition
InfluenceAction
InitiativeTerm
InvisibleCondition
JumpingTerm
Knocking Out a CreatureTerm
Lightly ObscuredTerm
LineArea of Effect
Long JumpTerm
Long RestTerm
MagicAction
Magical EffectTerm
MonsterTerm
Nonplayer CharacterTerm
ObjectTerm
Occupied SpaceTerm
Opportunity AttacksTerm
ParalyzedCondition
Passive PerceptionTerm
Per DayTerm
PetrifiedCondition
Player CharacterTerm
PoisonedCondition
PossessionTerm
ProficiencyTerm
ProneCondition
ReachTerm
ReactionTerm
ReadyAction
ResistanceTerm
RestrainedCondition
RitualTerm
Round DownTerm
SaveTerm
Saving ThrowTerm
SearchAction
Shape-ShiftingTerm
Short RestTerm
Simultaneous EffectsTerm
SizeTerm
SkillTerm
SpeedTerm
SpellTerm
Spell AttackTerm
Spellcasting FocusTerm
SphereArea of Effect
StableTerm
Stat BlockTerm
StudyAction
StunnedCondition
SurpriseTerm
Swim SpeedTerm
SwimmingTerm
TargetTerm
TelepathyTerm
TeleportationTerm
Temporary Hit PointsTerm
TremorsenseTerm
TruesightTerm
Unarmed StrikeTerm
UnconsciousCondition
Unoccupied SpaceTerm
UtilizeAction
VulnerabilityTerm
WeaponTerm
Weapon AttackTerm
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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
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