Spells, magic items, eldritch symbols, magical traditions, planes of existence, and certain creatures (Aberrations, Constructs, Elementals, Fey, and Monstrosities)
History
Historic events and people, ancient civilizations, wars, and certain creatures (Giants and Humanoids)
Investigation
Traps, ciphers, riddles, and gadgetry
Nature
Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants)
Religion
Deities, religious hierarchies and rites, holy symbols, cults, and certain crea tures (Celestials, Fiends, and Undead)
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