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D&D · SRD 5.1 (5e, 2014)

Blindness/Deafness 2nd-level Necromancy

Casting Time
Action
Range
30 feet
Components
V
Duration
1 minute
Classes
Bard, Cleric, Sorcerer, Wizard

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

Using a Higher-Level Spell Slot

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal