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D&D · SRD 5.1 (5e, 2014)

Cone of Cold 5th-level Evocation

Casting Time
Action
Range
Self (60-foot cone)
Components
V, S, M (a small crystal or glass cone)
Duration
Instantaneous
Classes
Sorcerer, Wizard

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

Using a Higher-Level Spell Slot

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal