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D&D · SRD 5.1 (5e, 2014)

Conjure Celestial 7th-level Conjuration

Casting Time
1 minute
Range
90 feet
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Cleric

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.

The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.

The GM has the celestial's statistics.

Using a Higher-Level Spell Slot

When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal