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D&D · SRD 5.1 (5e, 2014)

Find Traps 2nd-level Divination

Casting Time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid, Ranger

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present.

You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal