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D&D · SRD 5.1 (5e, 2014)

Haste 3rd-level Transmutation

Casting Time
Action
Range
30 feet
Components
V, S, M (a shaving of licorice root)
Duration
Concentration, up to 1 minute
Classes
Sorcerer, Wizard

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal