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D&D · SRD 5.1 (5e, 2014)

Magic Weapon 2nd-level Transmutation

Casting Time
Bonus Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Using a Higher-Level Spell Slot

When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal