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D&D · SRD 5.1 (5e, 2014)

Phantasmal Killer 4th-level Illusion

Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Wizard

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

Using a Higher-Level Spell Slot

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal