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D&D · SRD 5.2.1 (5.5e, 2024)

Elephant Huge Beast, Unaligned

Armor Class
12
Hit Points
76 (8d12 + 24)
Speed
40 ft.
Initiative
-1 (9)
STRDEXCONINTWISCHA
SCORE229173116
MOD+6-1+3-4+0-2
SAVE+6-1+3-4+0-2
Senses
Passive Perception 10
CR
4 (XP 1,100)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal