Elephant Huge Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 76 (8d12 + 24)
- Speed
- 40 ft.
- Initiative
- -1 (9)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 22 | 9 | 17 | 3 | 11 | 6 |
| MOD | +6 | -1 | +3 | -4 | +0 | -2 |
| SAVE | +6 | -1 | +3 | -4 | +0 | -2 |
- Senses
- Passive Perception 10
- CR
- 4 (XP 1,100)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.