OmnisGM/ rules
Giant Elk

Giant ElkHuge Celestial, Neutral Good

Armor Class
14
Hit Points
42 (5d12 + 10)
Speed
60 ft.
Initiative
+6 (16)
STRDEXCONINTWISCHA
SCORE19181471410
MOD+4+4+2-2+2+0
SAVE+6+6+2-2+2+0
Skills
Perception +4
Resistances
Necrotic, Radiant
Senses
darkvision 90 ft.; Passive Perception 14
Languages
Celestial; understands Common, Elvish, and Sylvan but can't speak them
CR
2 (XP 450)

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.