OmnisGM/ rules

Criminal

Ability Scores: Dexterity, Constitution, Intelligence

Feat: Alert (see "Feats")

Skill Proficiencies: Sleight of Hand and Stealth

Tool Proficiency: Thieves' Tools

Equipment: Choose A or B: (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP

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