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D&D · SRD 5.2.1 (5.5e, 2024)

Clay Golem Large Construct, Unaligned

Armor Class
14
Hit Points
123 (13d10 + 52)
Speed
20 ft.
Initiative
+3 (13)
STRDEXCONINTWISCHA
SCORE20918381
MOD+5-1+4-4-1-5
SAVE+5-1+4-4-1-5
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
darkvision 60 ft.; Passive Perception 9
Languages
Common plus one other language
CR
9 (XP 5,000)

Traits

Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam. Melee Attack Roll: +9, reach 5 ft. 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus Actions

Hasten (Recharge 5-6). The golem takes the Dash and Disengage actions.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal