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D&D · SRD 5.2.1 (5.5e, 2024)

Blindness/Deafness 2nd-level Transmutation

Casting Time
Action
Range
120 feet
Components
V
Duration
1 minute
Classes
Bard, Cleric, Sorcerer, Wizard

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 2.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal