OmnisGM/ rules
Burning Hands

Burning Hands1st-level Evocation

Casting Time
Action
Range
Self
Area
15-foot Cone
Components
V, S
Duration
Instantaneous

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren't being worn or carried start burning.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

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