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D&D · SRD 5.2.1 (5.5e, 2024)

Dissonant Whispers 1st-level Enchantment

Casting Time
Action
Range
60 feet
Components
V
Duration
Instantaneous
Classes
Bard

One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal