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D&D · SRD 5.2.1 (5.5e, 2024)

Ice Knife 1st-level Conjuration

Casting Time
Action
Range
60 feet
Components
S, M (a drop of water or a piece of ice)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.

Using a Higher-Level Spell Slot

The Cold damage increases by 1d6 for each spell slot level above 1.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal