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D&D · SRD 5.2.1 (5.5e, 2024)

Incendiary Cloud 8th-level Conjuration

Casting Time
Action
Range
150 feet
Area
20-foot-radius Sphere
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.

When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.

The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal