OmnisGM/ rules
Phantasmal Killer

Phantasmal Killer4th-level Illusion

Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Bard, Wizard

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.

For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 4.

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