OmnisGM/ rules
Bulette

BuletteLarge Monstrosity, Unaligned

Armor Class
17 (natural armor)
Hit Points
94 (9d10 + 45)
Speed
40 ft., Burrow 40 ft.
STRDEXCONINTWISCHA
SCORE1911212105
MOD+4+0+5-4+0-3
SAVE+4+0+5-4+0-3
Skills
Perception +6
Senses
darkvision 60 ft., tremorsense 60 ft.; Passive Perception 16
Languages
-
CR
5 (XP 1,800)

Traits

Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) Piercing damage.

Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) Bludgeoning damage plus 14 (3d6 + 4) Slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

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