Centaur Large Monstrosity, Neutral Good
- Armor Class
- 12
- Hit Points
- 45 (6d10 + 12)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 14 | 14 | 9 | 13 | 11 |
| MOD | +4 | +2 | +2 | -1 | +1 | +0 |
| SAVE | +4 | +2 | +2 | -1 | +1 | +0 |
- Skills
- Athletics +6, Perception +3, Survival +3
- Senses
- Passive Perception 13
- Languages
- Elvish, Sylvan
- CR
- 2 (XP 450)
Traits
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) Piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) Piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) Piercing damage.