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D&D · SRD 5.1 (5e, 2014)

Centaur Large Monstrosity, Neutral Good

Armor Class
12
Hit Points
45 (6d10 + 12)
Speed
50 ft.
STRDEXCONINTWISCHA
SCORE18141491311
MOD+4+2+2-1+1+0
SAVE+4+2+2-1+1+0
Skills
Athletics +6, Perception +3, Survival +3
Senses
Passive Perception 13
Languages
Elvish, Sylvan
CR
2 (XP 450)

Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) Piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) Piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) Piercing damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal