Cloud Giant Huge Giant, Neutral Good (50%) or Neutral Evil (50%)
- Armor Class
- 14 (natural armor)
- Hit Points
- 200 (16d12 + 96)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 27 | 10 | 22 | 12 | 16 | 16 |
| MOD | +8 | +0 | +6 | +1 | +3 | +3 |
| SAVE | +8 | +0 | +6 | +1 | +3 | +3 |
- Saving Throws
- Con +10, Wis +7, Cha +7
- Skills
- Insight +7, Perception +7
- Senses
- Passive Perception 17
- Languages
- Common, Giant
- CR
- 9 (XP 5,000)
Traits
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material Components
At will: Detect Magic, Fog Cloud, Light
3/day each: Feather Fall, Fly, Misty Step, Telekinesis
1/day each: Control Weather, Gaseous Form
Actions
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) Piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) Bludgeoning damage.