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D&D · SRD 5.1 (5e, 2014)

Cloud Giant Huge Giant, Neutral Good (50%) or Neutral Evil (50%)

Armor Class
14 (natural armor)
Hit Points
200 (16d12 + 96)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE271022121616
MOD+8+0+6+1+3+3
SAVE+8+0+6+1+3+3
Saving Throws
Con +10, Wis +7, Cha +7
Skills
Insight +7, Perception +7
Senses
Passive Perception 17
Languages
Common, Giant
CR
9 (XP 5,000)

Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material Components

At will: Detect Magic, Fog Cloud, Light

3/day each: Feather Fall, Fly, Misty Step, Telekinesis

1/day each: Control Weather, Gaseous Form

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) Piercing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) Bludgeoning damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal