Stone Giant Huge Giant, Neutral
- Armor Class
- 17 (natural armor)
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 23 | 15 | 20 | 10 | 12 | 9 |
| MOD | +6 | +2 | +5 | +0 | +1 | -1 |
| SAVE | +6 | +2 | +5 | +0 | +1 | -1 |
- Saving Throws
- Dex +5, Con +8, Wis +4
- Skills
- Athletics +12, Perception +4
- Senses
- darkvision 60 ft.; Passive Perception 14
- Languages
- Giant
- CR
- 7 (XP 2,900)
Traits
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) Bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no Bludgeoning damage from it.