OmnisGM/ rules
Crocodile

CrocodileLarge Beast, Unaligned

Armor Class
12 (natural armor)
Hit Points
19 (3d10 + 3)
Speed
20 ft., Swim 30 ft.
STRDEXCONINTWISCHA
SCORE1510132105
MOD+2+0+1-4+0-3
SAVE+2+0+1-4+0-3
Skills
Stealth +2
Senses
Passive Perception 10
Languages
-
CR
1/2 (XP 100)

Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) Piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

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