Dire Wolf Large Beast, Unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 37 (5d10 + 10)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 17 | 15 | 15 | 3 | 12 | 7 |
| MOD | +3 | +2 | +2 | -4 | +1 | -2 |
| SAVE | +3 | +2 | +2 | -4 | +1 | -2 |
- Skills
- Perception +3, Stealth +4
- Senses
- Passive Perception 13
- Languages
- -
- CR
- 1 (XP 200)
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.