Elephant Huge Beast, Unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 76 (8d12 + 24)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 22 | 9 | 17 | 3 | 11 | 6 |
| MOD | +6 | -1 | +3 | -4 | +0 | -2 |
| SAVE | +6 | -1 | +3 | -4 | +0 | -2 |
- Senses
- Passive Perception 10
- Languages
- -
- CR
- 4 (XP 1,100)
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) Piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) Bludgeoning damage.