OmnisGM/ rules
Elephant

ElephantHuge Beast, Unaligned

Armor Class
12 (natural armor)
Hit Points
76 (8d12 + 24)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE229173116
MOD+6-1+3-4+0-2
SAVE+6-1+3-4+0-2
Senses
Passive Perception 10
Languages
-
CR
4 (XP 1,100)

Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) Piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) Bludgeoning damage.

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