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D&D · SRD 5.1 (5e, 2014)

Giant Crocodile Huge Beast, Unaligned

Armor Class
14 (natural armor)
Hit Points
85 (9d12 + 27)
Speed
30 ft., Swim 50 ft.
STRDEXCONINTWISCHA
SCORE219172107
MOD+5-1+3-4+0-2
SAVE+5-1+3-4+0-2
Senses
Passive Perception 10
Languages
-
CR
5 (XP 1,800)

Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) Piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal