Giant Crocodile Huge Beast, Unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 85 (9d12 + 27)
- Speed
- 30 ft., Swim 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 21 | 9 | 17 | 2 | 10 | 7 |
| MOD | +5 | -1 | +3 | -4 | +0 | -2 |
| SAVE | +5 | -1 | +3 | -4 | +0 | -2 |
- Senses
- Passive Perception 10
- Languages
- -
- CR
- 5 (XP 1,800)
Traits
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) Piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.