Giant Elk Huge Beast, Unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 42 (5d12 + 10)
- Speed
- 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 19 | 16 | 14 | 7 | 14 | 10 |
| MOD | +4 | +3 | +2 | -2 | +2 | +0 |
| SAVE | +4 | +3 | +2 | -2 | +2 | +0 |
- Skills
- Perception +4
- Senses
- Passive Perception 14
- Languages
- Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
- CR
- 2 (XP 450)
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) Bludgeoning damage.
The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.