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D&D · SRD 5.1 (5e, 2014)

Giant Elk Huge Beast, Unaligned

Armor Class
14 (natural armor)
Hit Points
42 (5d12 + 10)
Speed
60 ft.
STRDEXCONINTWISCHA
SCORE19161471410
MOD+4+3+2-2+2+0
SAVE+4+3+2-2+2+0
Skills
Perception +4
Senses
Passive Perception 14
Languages
Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
CR
2 (XP 450)

Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) Bludgeoning damage.

The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal