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D&D · SRD 5.1 (5e, 2014)

Giant Octopus Large Beast, Unaligned

Armor Class
11
Hit Points
52 (8d10 + 8)
Speed
10 ft., Swim 60 ft.
STRDEXCONINTWISCHA
SCORE1713134104
MOD+3+1+1-3+0-3
SAVE+3+1+1-3+0-3
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft.; Passive Perception 14
Languages
-
CR
1 (XP 200)

Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal