Giant Scorpion Large Beast, Unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 52 (7d10 + 14)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 13 | 15 | 1 | 9 | 3 |
| MOD | +2 | +1 | +2 | -5 | -1 | -4 |
| SAVE | +2 | +1 | +2 | -5 | -1 | -4 |
- Senses
- blindsight 60 ft.; Passive Perception 9
- Languages
- -
- CR
- 3 (XP 700)
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) Poison damage on a failed save, or half as much damage on a successful one.