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D&D · SRD 5.1 (5e, 2014)

Giant Scorpion Large Beast, Unaligned

Armor Class
15 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE151315193
MOD+2+1+2-5-1-4
SAVE+2+1+2-5-1-4
Senses
blindsight 60 ft.; Passive Perception 9
Languages
-
CR
3 (XP 700)

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) Poison damage on a failed save, or half as much damage on a successful one.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal