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D&D · SRD 5.1 (5e, 2014)

Giant Sea Horse Large Beast, Unaligned

Armor Class
13 (natural armor)
Hit Points
16 (3d10)
Speed
0 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE1215112125
MOD+1+2+0-4+1-3
SAVE+1+2+0-4+1-3
Senses
Passive Perception 11
Languages
-
CR
1/2 (XP 100)

Traits

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) Bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal