Giant Vulture Large Beast, Neutral Evil
- Armor Class
- 10
- Hit Points
- 22 (3d10 + 6)
- Speed
- 10 ft., Fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 10 | 15 | 6 | 12 | 7 |
| MOD | +2 | +0 | +2 | -2 | +1 | -2 |
| SAVE | +2 | +0 | +2 | -2 | +1 | -2 |
- Skills
- Perception +3
- Senses
- Passive Perception 13
- Languages
- understands Common but can't speak
- CR
- 1 (XP 200)
Traits
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) Piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Slashing damage.
A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.