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D&D · SRD 5.1 (5e, 2014)

Giant Vulture Large Beast, Neutral Evil

Armor Class
10
Hit Points
22 (3d10 + 6)
Speed
10 ft., Fly 60 ft.
STRDEXCONINTWISCHA
SCORE1510156127
MOD+2+0+2-2+1-2
SAVE+2+0+2-2+1-2
Skills
Perception +3
Senses
Passive Perception 13
Languages
understands Common but can't speak
CR
1 (XP 200)

Traits

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) Piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Slashing damage.

A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal