Gray Ooze Medium Ooze, Unaligned
- Armor Class
- 8
- Hit Points
- 22 (3d8 + 9)
- Speed
- 10 ft., Climb 10 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 12 | 6 | 16 | 1 | 6 | 2 |
| MOD | +1 | -2 | +3 | -5 | -2 | -4 |
| SAVE | +1 | -2 | +3 | -5 | -2 | -4 |
- Skills
- Stealth +2
- Resistances
- Acid, Cold, Fire
- Immunities
- Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
- Senses
- blindsight 60 ft. (blind beyond this radius); Passive Perception 8
- Languages
- -
- CR
- 1/2 (XP 100)
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage plus 7 (2d6) Acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.