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D&D · SRD 5.1 (5e, 2014)

Gray Ooze Medium Ooze, Unaligned

Armor Class
8
Hit Points
22 (3d8 + 9)
Speed
10 ft., Climb 10 ft.
STRDEXCONINTWISCHA
SCORE12616162
MOD+1-2+3-5-2-4
SAVE+1-2+3-5-2-4
Skills
Stealth +2
Resistances
Acid, Cold, Fire
Senses
blindsight 60 ft. (blind beyond this radius); Passive Perception 8
Languages
-
CR
1/2 (XP 100)

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage plus 7 (2d6) Acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal