OmnisGM/ rules
Ochre Jelly (Ooze)

Ochre Jelly (Ooze)Large Ooze, Unaligned

Armor Class
8
Hit Points
45 (6d10 + 12)
Speed
10 ft., Climb 10 ft.
STRDEXCONINTWISCHA
SCORE15614261
MOD+2-2+2-4-2-5
SAVE+2-2+2-4-2-5
Resistances
Acid
Immunities
Lightning, Slashing; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
blindsight 60 ft. (blind beyond this radius); Passive Perception 8
Languages
-
CR
2 (XP 450)

Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Bludgeoning damage plus 3 (1d6) Acid damage.

Reactions

Split. When a jelly that is Medium or larger is subjected to lightning or Slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

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