Hunter Shark Large Beast, Unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 45 (6d10 + 12)
- Speed
- 0 ft., Swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 13 | 15 | 1 | 10 | 4 |
| MOD | +4 | +1 | +2 | -5 | +0 | -3 |
| SAVE | +4 | +1 | +2 | -5 | +0 | -3 |
- Skills
- Perception +2
- Senses
- blindsight 30 ft.; Passive Perception 12
- Languages
- -
- CR
- 2 (XP 450)
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Piercing damage.
Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.