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D&D · SRD 5.1 (5e, 2014)

Hunter Shark Large Beast, Unaligned

Armor Class
12 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
0 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE1813151104
MOD+4+1+2-5+0-3
SAVE+4+1+2-5+0-3
Skills
Perception +2
Senses
blindsight 30 ft.; Passive Perception 12
Languages
-
CR
2 (XP 450)

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Piercing damage.

Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal