Jackal Small Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 8 | 15 | 11 | 3 | 12 | 6 |
| MOD | -1 | +2 | +0 | -4 | +1 | -2 |
| SAVE | -1 | +2 | +0 | -4 | +1 | -2 |
- Skills
- Perception +3
- Senses
- Passive Perception 13
- Languages
- -
- CR
- 0 (XP 10)
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) Piercing damage.