OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Jackal Small Beast, Unaligned

Armor Class
12
Hit Points
3 (1d6)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE815113126
MOD-1+2+0-4+1-2
SAVE-1+2+0-4+1-2
Skills
Perception +3
Senses
Passive Perception 13
Languages
-
CR
0 (XP 10)

Traits

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) Piercing damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal