Mammoth Huge Beast, Unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 24 | 9 | 21 | 3 | 11 | 6 |
| MOD | +7 | -1 | +5 | -4 | +0 | -2 |
| SAVE | +7 | -1 | +5 | -4 | +0 | -2 |
- Senses
- Passive Perception 10
- Languages
- -
- CR
- 6 (XP 2,300)
Traits
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) Piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) Bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.