OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Mammoth Huge Beast, Unaligned

Armor Class
13 (natural armor)
Hit Points
126 (11d12 + 55)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE249213116
MOD+7-1+5-4+0-2
SAVE+7-1+5-4+0-2
Senses
Passive Perception 10
Languages
-
CR
6 (XP 2,300)

Traits

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) Piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) Bludgeoning damage.

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal