OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Octopus Small Beast, Unaligned

Armor Class
12
Hit Points
3 (1d6)
Speed
5 ft., Swim 30 ft.
STRDEXCONINTWISCHA
SCORE415113104
MOD-3+2+0-4+0-3
SAVE-3+2+0-4+0-3
Skills
Perception +2, Stealth +4
Senses
darkvision 30 ft.; Passive Perception 12
Languages
-
CR
0 (XP 10)

Traits

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 Bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal