Shambling Mound Large Plant, Unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- 20 ft., Swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 8 | 16 | 5 | 10 | 5 |
| MOD | +4 | -1 | +3 | -3 | +0 | -3 |
| SAVE | +4 | -1 | +3 | -3 | +0 | -3 |
- Skills
- Stealth +2
- Resistances
- Cold, Fire
- Immunities
- Lightning; Blinded, Deafened, Exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius); Passive Perception 10
- Languages
- -
- CR
- 5 (XP 1,800)
Traits
Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it takes no damage and regains a number of hit points equal to the Lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) Bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.