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D&D · SRD 5.1 (5e, 2014)

Shambling Mound Large Plant, Unaligned

Armor Class
15 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
20 ft., Swim 20 ft.
STRDEXCONINTWISCHA
SCORE188165105
MOD+4-1+3-3+0-3
SAVE+4-1+3-3+0-3
Skills
Stealth +2
Resistances
Cold, Fire
Immunities
Lightning; Blinded, Deafened, Exhaustion
Senses
blindsight 60 ft. (blind beyond this radius); Passive Perception 10
Languages
-
CR
5 (XP 1,800)

Traits

Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it takes no damage and regains a number of hit points equal to the Lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) Bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal