OmnisGM/ rules
Stirge

StirgeTiny Beast, Unaligned

Armor Class
14 (natural armor)
Hit Points
2 (1d4)
Speed
10 ft., Fly 40 ft.
STRDEXCONINTWISCHA
SCORE41611286
MOD-3+3+0-4-1-2
SAVE-3+3+0-4-1-2
Senses
darkvision 60 ft.; Passive Perception 9
Languages
-
CR
1/8 (XP 25)

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

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