Stirge Tiny Beast, Unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 2 (1d4)
- Speed
- 10 ft., Fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 4 | 16 | 11 | 2 | 8 | 6 |
| MOD | -3 | +3 | +0 | -4 | -1 | -2 |
| SAVE | -3 | +3 | +0 | -4 | -1 | -2 |
- Senses
- darkvision 60 ft.; Passive Perception 9
- Languages
- -
- CR
- 1/8 (XP 25)
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.