OmnisGM/ rules
Tyrannosaurus Rex (Dinosaur)

Tyrannosaurus Rex (Dinosaur)Huge Beast, Unaligned

Armor Class
13 (natural armor)
Hit Points
136 (13d12 + 52)
Speed
50 ft.
STRDEXCONINTWISCHA
SCORE2510192129
MOD+7+0+4-4+1-1
SAVE+7+0+4-4+1-1
Skills
Perception +4
Senses
Passive Perception 14
Languages
-
CR
8 (XP 3,900)

Actions

Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) Piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) Bludgeoning damage.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.