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D&D · SRD 5.1 (5e, 2014)

Finger of Death 7th-level Necromancy

Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Warlock, Wizard

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal