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D&D · SRD 5.1 (5e, 2014)

Ice Storm 4th-level Evocation

Casting Time
Action
Range
300 feet
Components
V, S, M (a pinch of dust and a few drops of water)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard

A hail of rock-hard ice pounds to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

Using a Higher-Level Spell Slot

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal