OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Ray of Enfeeblement 2nd-level Necromancy

Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Warlock, Wizard

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal