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D&D · SRD 5.1 (5e, 2014)

Sleet Storm 3rd-level Conjuration

Casting Time
Action
Range
150 feet
Components
V, S, M (a pinch of dust and a few drops of water)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal