Blood Hawk Small Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 10 ft., Fly 60 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 6 | 14 | 10 | 3 | 14 | 5 |
| MOD | -2 | +2 | +0 | -4 | +2 | -3 |
| SAVE | -2 | +2 | +0 | -4 | +2 | -3 |
- Skills
- Perception +6
- Senses
- Passive Perception 16
- CR
- 1/8 (XP 25)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.