Octopus Small Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 5 ft., Swim 30 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 4 | 15 | 11 | 3 | 10 | 4 |
| MOD | -3 | +2 | +0 | -4 | +0 | -3 |
| SAVE | -3 | +2 | +0 | -4 | +0 | -3 |
- Skills
- Perception +2, Stealth +6
- Senses
- darkvision 30 ft.; Passive Perception 12
- Languages
- None
- CR
- 0
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.