OmnisGM/ rules
Octopus

OctopusSmall Beast, Unaligned

Armor Class
12
Hit Points
3 (1d6)
Speed
5 ft., Swim 30 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE415113104
MOD-3+2+0-4+0-3
SAVE-3+2+0-4+0-3
Skills
Perception +2, Stealth +6
Senses
darkvision 30 ft.; Passive Perception 12
Languages
None
CR
0 (XP 10)

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

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