Wolf Medium Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 11 (2d8 + 2)
- Speed
- 40 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 14 | 15 | 12 | 3 | 12 | 6 |
| MOD | +2 | +2 | +1 | -4 | +1 | -2 |
| SAVE | +2 | +2 | +1 | -4 | +1 | -2 |
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 60 ft.; Passive Perception 15
- CR
- 1/4 (XP 50)
Traits
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.